Philip Edward Alexy
Character/Creature/Effects CGI Animator
Job History
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06-07 to present |
Lead Faculty
Picasso Centennial Animation College
Lead instructor in Digital Animation course: 10 months.
Focus on animation basics and applied animation theory, with the emphasis on the art of animation.
Daily intensive use of PC Workstations, WindowsXP, Maya8.5.
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04-07 to 06-07 |
Senior Character Animator
Pseudo Interactive
game title: TBA (car/character next-gen console title) [In-Game Character Animation]
Intermediate experience in Autodesk 3ds Max/Character Studio 8 [animation].
Daily intensive use of PC Workstations, WindowsXP.
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05-06 to 08-06 |
Senior Character Animator
Rising Sun Pictures
features: Charlotte's Web [post-production]
Intermediate/Advanced experience in XSI 4.2 [animation].
Additional tracking experience with Boujou3.1.1.
Daily intensive use of PC Workstations, LINUX.
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02-06 to 03-06
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Digital Artist
IMAX
features: V for Vendetta [2006]
Basic Experience in Shake [Compositing].
Intensive use of IMAX proprietary DMR Software.
Daily intensive use of PC Workstations, WindowsXP.
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06-05 to 01-06
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Animator Supervisor
Styles and Stories
television: Plimmy and Pykko [2005]
Story and character development, crew hiring and organisation, pipeline creation and management, animation supervision.
Advanced experience in Maya6.5 [animation, modeling]
Extensive use of Photoshop and Premiere Pro.
Daily intensive use of PC Workstations, WindowsXP.
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07-04 to 01-05
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Animator Supervisor and Character Animator
Trixter Film GmbH
features: Das Gaspenst von Canterville [2005]
Best Film in the Younger Category at the Leeds Young Peoples Film Festival 2006
Pre-production and on-set experience in role of Animation Supervisor, advising on camera shot set-up, animation theory of main character to director and DOP while shooting, and set measurements.
As character animator, animating appox. 10 to 15 seconds of full CG/plate character integration weekly.
Advanced experience in Maya6.01 [animation]
Daily intensive use of PC Workstations, WindowsXP.
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02-04 to 06-04
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Senior Animator
FrameFx
features: Modigliani [2004]
Advanced experience in Maya5.0 [animation, modeling]
Intermediate experience in XSI 3.51 [animation, modeling].
Daily intensive use of PC Workstations, Windows2000.
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11-03 to 01-04
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Digital Creature Modeler and Animator
The Tydirium Project
short: Tydirium, the Real Story [2004]
Advanced experience in Maya5.0 [animation, modeling]
Daily intensive use of PC Workstations, Windows2000.
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09-03 to 12-03
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Digital Modeler and Industry Consultant
CA Scanline Productions GmbH
features/television: Megalodon - Hai Alarm auf Mallorca (RTL) [2004]
Intermediate experience in 3ds Max [animation, polygonal creature modeling].
Daily intensive use of PC Workstations, Windows2000.
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01-03 to 05-03
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Character Animator
Electronic Arts/BlackBox
Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title, Need for Speed: Underground.
Advanced experience in Maya4.5 [animation, modeling, some rendering] and working experience in 3ds Max/Character Studio 4.
Daily intensive use of PC Workstations, Windows2000.
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08-02 to mid 10-02
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Senior Previz Animator
Photon VFX
features: Peter Pan [2003]
Previsualization of several visual-effect-intensive sequences, including planning out of camera moves, some character animation, some particle effects, some setting up in Maya for data for motion-control camera rig (dealing directly with on-set Industrial Light + Magic staff).
Four week contract extended to 10 weeks based on excellent work performance.
Advanced experience in Maya4.03 [animation, modeling, rendering].
Daily intensive use of PC Workstations, Windows2000.
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03-02 to 05-02
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3D Department Head and Lead Animator
GVFX (Gajdecki Visual Effects)
features: Santa Claus 2 [2002], Barely Legal television: Stargate, Season Six
Intermediate experience in Maya4.0 [animation, modeling, rendering].
Daily intensive use of PC Workstations, Windows2000.
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11-01 to 02-02
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Visual Effects Supervisor
Sextant Entertainment Group
features/television: Snow Queen [2003]
Extensive experience in LightWave7.0 [animation, modeling, rendering].
Daily intensive use of PC Workstations, Windows2000.
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08-01 to 11-01
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Freelance Animator
television:
Untamed; You're Not Gonna Score Video
Animation of pixie girl at then end of the video. Projected two month project done in two-and-a-half weeks.
Extensive use of Photoshop.
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03-00 to 07-01
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CGI Animator
c.o.r.e. digital pictures
features: The Colony (unreleased), Nutty Professor II; The Klumps
television:
Angela Anaconda; Season Two/Three
Extensive experience in Houdini4.0
[animation, modeling, particles], some in Elastic Reality.
Daily intensive use of SGI Workstations, IRIX OS, C-Shell.
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07-99 to 09-99
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CGI Animator
Wild Brain
television: Ritz Cracker Commercial Spots.
Extensive experience in Softimage3|D (animation).
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01-94 to 06-99
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CGI Animator (Character/Effects)
Industrial Light and Magic
features:
Star Wars; Episode One: The Phantom Menace,
Jack Frost,
Deep Impact,
Mercury Rising,
101 Dalmatians,
Eraser,
Jumanji,
Casper.
shorts and others: ILMaJam's Forcer/Lovebug, Star Wars Image Unit, Frankie and Fluffy; Blue Suede Ewes (In Pre-Production)
Extensive experience in Softimage (animation and modeling), ILM proprietary animation and rendering software, including CARI. Some particle training in Maya.
Daily intensive use of SGI Workstations, IRIX OS, C-Shell.
Technical direction experience in creating animatics for Eraser, working in close contact with Animation Supervisor Steve "Spaz" Williams and director Chuck Russell.
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of specific interest: 09-96 to 07-97
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Lead Technical Animator: Flubber
Industrial Light and Magic
Responsibilities:
- Designed and created models and animation structure for blob and animorphic Flubber.
- Created test animation for both Disney and for Flubber movie trailer.
- Trained and supervisor animators in specific use of MetaClay unit in Softimage.
- Involved in production level shot bidding, resource allocation, and creative feedback with Animation Director Tom Bertino, director Les Mayfield, and producers at Disney.
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